[Bf-committers] Sum up the long outside viewers post
Tom Musgrove
bf-committers@blender.org
Thu, 13 May 2004 06:06:36 +0000
I just read through the CGtalk thread,
first, a suggestion - for those that are attempting to evangelize blender or
any software for that matter, making accusations or complaints about
individuals making criticisms or complaints is extremely counterproductive.
I think the response in that thread lead to the possible alienation of a
number of potential users.
That said - the critiques boild down to 1) it 'fails' the 30 second test.
Ie. A user can't fire it up and instantly make something without first
having read a tutorial and the manual. Thus the user immediately gives up
and moves onto something else.
On the first run we might want to pop up a screen that has a list of
commands for very basic object manipulation that the individual should print
out. Ie an intro 'cheat sheet'. Put it under help as 'basic cheat sheet'.
Perhaps have a cheat sheet for each of the major fuctionality areas under
the help.
2) Highly related to the 1st 'the interface is completely different from
everyone else'. Thus the desire for custom key bindings.
Also, something that I thought was a really great suggestion, was to have a
'Blender Wizard' do the equivalent of Bay Raitts BayPlay movie that shows
how powerful the interface and workflow is for modeling and animating, etc.
Alexander Ewering wrote:
[QUOTE] Sorry to complain, but I would like to mention that I have
implemented real undo in mesh edit mode a year ago ;-)[/QUOTE]
Oops, sorry, was just copying and pasted. I was aware of the undo work you
had done, just forgot to edit it out of the copy and paste.
Tom M.
LetterRip
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