[Bf-committers] Displacement mapping
car
bf-committers@blender.org
Mon, 10 May 2004 15:30:10 -0400
alright.
The mesh should deform in the 3d view so simple deformations can be
viewed. The mesh would change it's shape. The benefits would be a
deformed mesh for extra detailing and a new modeling technique.
And the super detailed mesh is just basically his unreleased adaptive
feature.
Is that better :D.
On May 10, 2004, at 2:50 PM, Martin Poirier wrote:
> Gibberish is barely an answer.
>
> Martin
>
> --- car <trip@spymac.com> wrote:
>> You asked me what was missing ... :P
>>
>> On May 10, 2004, at 2:35 PM, Martin Poirier wrote:
>>
>>>> yes, super tiny details at render time power, and
>>>> live preview basic mesh deform.
>>>
>>> That doesn't mean anything at all you know.
>>>
>>> Martin
>>
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