[Bf-committers] Displacement mapping

Martin Poirier bf-committers@blender.org
Mon, 10 May 2004 11:50:40 -0700 (PDT)


Gibberish is barely an answer.

Martin

--- car <trip@spymac.com> wrote:
> You asked me what was missing ... :P
> 
> On May 10, 2004, at 2:35 PM, Martin Poirier wrote:
> 
> >> yes, super tiny details at render time power, and
> >> live preview basic mesh deform.
> >
> > That doesn't mean anything at all you know.
> >
> > Martin
> 
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