[Bf-committers] Os X platform managing
Martin Poirier
bf-committers@blender.org
Wed, 5 May 2004 07:13:14 -0700 (PDT)
Distributing precompiled libs doesn't disable people
from compiling it themselves you know.
--- Jasper Mine <jaspermine@earthlink.net> wrote:
> In addition, what about those people testing
> optimization for different
> powerpc CPUs, pre-compiled would not be nice for
> these.
>
>
> On May 5, 2004, at 9:56 AM, Jasper Mine wrote:
>
> > Not to be an ass, but I think it would be nice if
> all the required
> > libraries could be moved into fink. But I also
> see the benefit of
> > having them static/unchanged/and included.
> >
> > Also I think its a bad idea to have users mess
> with the X11R6, this
> > directory could very well change next October when
> OSX Tiger is
> > released. And the make system somehow finds the
> correct ttl font from
> > somewhere in blender source, ditch the scons.
> >
> >
> >
> > On May 5, 2004, at 9:48 AM, Christian Plessl
> wrote:
> >
> >> On 04.05.2004, at 21:20 Uhr, Jean-Luc Peurière
> wrote:
> >>
> >>> I speak of the libs which must be separately
> installed in /sw or
> >>> /usr/x11R6.
> >>>
> >>> When building the release, I had the problem of
> having one
> >>> (freetype) correctly named but of the wrong
> version in X11R6. This
> >>> resulted in drawing bug. Having one set of
> correct libs available as
> >>> separate download would insure that even the not
> too experienced but
> >>> curious could build from source.
> >>>
> >>> Then when finally installing the good one (from
> another location on
> >>> the disk), the angry god of paths lib make sure
> that gcc pick up
> >>> another wrong one.
> >>> I solved this by putting all external libs (or a
> link) in the lib
> >>> tree and reducing the path lib to only that and
> system. As the libs
> >>> go in a separate tree in CVS, there is no
> drawback for the
> >>> experienced coders.
> >>
> >> My vote goes also for including all libs that
> blender uses and that
> >> are not part of a default OS X installation
> should go into the lib
> >> tree in CVS in precompiled form.
> >>
> >> IMHO it should be able to to build blender
> without any additional
> >> installation of libraries via fink/darwinports
> etc.
> >>
> >> Regards,
> >> Christian
> >>
> >>
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> >>
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> >>
> >
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