[Bf-committers] Sound patch
Ton Roosendaal
bf-committers@blender.org
Mon, 3 May 2004 23:23:35 +0200
Hi,
I've committed a fix that crashed sequencer audio. Apparently the
SND_xxx system is not used for playing sound here...
I moved the init call for to the sound code itself (editsound.c). Still
there's some vague dependency I don't grasp... just added the SND_xxx
init in sequencer now too.
So, please check!
Now, is this reason to wait with committing bigger changes, and go for
a 2.33a release?
-Ton-
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org