[Bf-committers] Game engine stats
Carsten Wartmann
bf-committers@blender.org
Tue, 30 Mar 2004 16:01:28 +0200
Ton Roosendaal writes:
> Hi all,
>
> 1. Project lead
> I have asked Kester Maddock to coordinate the efforts officially now,
> as the game engine "module owner". He has CVS access, and can be
> assigned bugs in tracker now. :P
Great!
> (I will make the testing files available for public download as well)
I can test with some "real world" *.blends, ranging from 1MB
non-interactive Animations up to 40MB archeology
visualisations/walktroughs.
> Sofar, on this list Kester, Nathan and Carsten have expressed interest.
In the past I was responsible for writing documentation, now I am a
user, but I guess I still know enough about Blender to communicate in
a helpfull way with developers. Also I guess I can make good an clear
test files for functionalities, which are more fun to try than the
usual untextured-sphere-with-nose-slides-on-a-plane (SCNR ;-).
Regards,
Carsten.