[Bf-committers] Solid and Scons

trip bf-committers@blender.org
Fri, 26 Mar 2004 22:27:05 -0500


eh same thing I think
it is now  SOLID_INCLUDE = ['#extern/solid']
in both the construct file and the ops file.
when I try to use sumo as the physics choice it does not build. so I 
use solid is there something else I should have ?

Check if solid builds on your platform correctly
Add your platform specific defines
and cflags / cxxflags to the
extern/solid/SConscript file
KeyError: solid_include:
   File "SConstruct", line 837:
     SConscript (root_build_dir+'source/SConscript')
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 581:
     return apply(method, args, kw)
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 488:
     return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 237:
     exec _file_ in stack[-1].globals
   File "source/SConscript", line 7:
     SConscript (['gameengine/SConscript'])
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 581:
     return apply(method, args, kw)
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 488:
     return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 237:
     exec _file_ in stack[-1].globals
   File "source/gameengine/SConscript", line 18:
     SConscript(['Physics/Sumo/SConscript'])
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 581:
     return apply(method, args, kw)
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 488:
     return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 237:
     exec _file_ in stack[-1].globals
   File "source/gameengine/Physics/Sumo/SConscript", line 18:
     phy_sumo_env.Append (CPPPATH = user_options_dict['solid_include'])
[Doritoss-Computer:~/projects/blender] ranch%




On Mar 26, 2004, at 10:13 PM, Dave Stone wrote:

> At 10:03 PM 3/26/2004, you wrote:
>> This right ???
>>  solid_include = ['#extern/solid/include']
>
> From reading the file it looks like it should be:
>
>     solid_include = ['#extern/solid']
>
> through for IRIX it's:
>
>     solid_include = [irix_precomp + '/solid/include']
>
> For Win32 the game engine compiled cleanly.
>
> Hope this helps.
>
> Dave S.
>
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