[Bf-committers] Solid and Scons

trip bf-committers@blender.org
Fri, 26 Mar 2004 20:10:25 -0500


what do I change in scons to build game engine and solid ?

I get this when I change build game engine to true and use solid as the 
physic engine.

Check if solid builds on your platform correctly
Add your platform specific defines
and cflags / cxxflags to the
extern/solid/SConscript file
KeyError: solid_include:
   File "SConstruct", line 837:
     SConscript (root_build_dir+'source/SConscript')
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 581:
     return apply(method, args, kw)
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 488:
     return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 237:
     exec _file_ in stack[-1].globals
   File "source/SConscript", line 7:
     SConscript (['gameengine/SConscript'])
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 581:
     return apply(method, args, kw)
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 488:
     return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 237:
     exec _file_ in stack[-1].globals
   File "source/gameengine/SConscript", line 18:
     SConscript(['Physics/Sumo/SConscript'])
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 581:
     return apply(method, args, kw)
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 488:
     return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
   File "/sw/lib/scons/SCons/Script/SConscript.py", line 237:
     exec _file_ in stack[-1].globals
   File "source/gameengine/Physics/Sumo/SConscript", line 18:
     phy_sumo_env.Append (CPPPATH = user_options_dict['solid_include'])
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