[Bf-committers] Solid and Scons
trip
bf-committers@blender.org
Fri, 26 Mar 2004 20:10:25 -0500
what do I change in scons to build game engine and solid ?
I get this when I change build game engine to true and use solid as the
physic engine.
Check if solid builds on your platform correctly
Add your platform specific defines
and cflags / cxxflags to the
extern/solid/SConscript file
KeyError: solid_include:
File "SConstruct", line 837:
SConscript (root_build_dir+'source/SConscript')
File "/sw/lib/scons/SCons/Script/SConscript.py", line 581:
return apply(method, args, kw)
File "/sw/lib/scons/SCons/Script/SConscript.py", line 488:
return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
File "/sw/lib/scons/SCons/Script/SConscript.py", line 237:
exec _file_ in stack[-1].globals
File "source/SConscript", line 7:
SConscript (['gameengine/SConscript'])
File "/sw/lib/scons/SCons/Script/SConscript.py", line 581:
return apply(method, args, kw)
File "/sw/lib/scons/SCons/Script/SConscript.py", line 488:
return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
File "/sw/lib/scons/SCons/Script/SConscript.py", line 237:
exec _file_ in stack[-1].globals
File "source/gameengine/SConscript", line 18:
SConscript(['Physics/Sumo/SConscript'])
File "/sw/lib/scons/SCons/Script/SConscript.py", line 581:
return apply(method, args, kw)
File "/sw/lib/scons/SCons/Script/SConscript.py", line 488:
return apply(_SConscript, [self.fs,] + files, {'exports' : exports})
File "/sw/lib/scons/SCons/Script/SConscript.py", line 237:
exec _file_ in stack[-1].globals
File "source/gameengine/Physics/Sumo/SConscript", line 18:
phy_sumo_env.Append (CPPPATH = user_options_dict['solid_include'])
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