[Bf-committers] Re: Game engine OS X nan-build
Mon, 22 Mar 2004 18:06:41 -0900
That was dumber than normal, I copied SOLID.H to
/usr/local/include/SOLID/ then copied the rest of the *.h files in
solid/include into the wrong dir.
That fixed, it works much better.
scons and NAN_build
On Mar 22, 2004, at 5:26 PM, Michael Velikanje wrote:
> System OS X 10.3.2, Tried compiling using gcc2, gcc3, and gcc3.3
> After the latest patches to the bf-blender source concerning the game
> engine, these are the errors that stop compiling using the NAN_Build,
> this is from the attempt using gcc-3.3:
> KX_BlenderRenderTools.cpp -o
> Michael Velikanje