[Bf-committers] Re: Game engine OS X nan-build

Michael Velikanje bf-committers@blender.org
Mon, 22 Mar 2004 18:06:41 -0900

That was dumber than normal, I copied SOLID.H to 
/usr/local/include/SOLID/ then copied the rest of the *.h files in 
solid/include into the wrong dir.
That fixed, it works much better.
scons and NAN_build

On Mar 22, 2004, at 5:26 PM, Michael Velikanje wrote:

> System OS X 10.3.2, Tried compiling using gcc2, gcc3, and gcc3.3
> After the latest patches to the bf-blender source concerning the game 
> engine, these are the errors that stop compiling using the NAN_Build, 
> this is from the attempt using gcc-3.3:
> ks/Python.framework/Versions/2.3/include/python2.3 
> KX_BlenderRenderTools.cpp -o 
> /Users/michaelv/bf-blender/blender/obj/darwin-7.2.0-powerpc/
> Michael Velikanje