[Bf-committers] Transform Whitepaper
Chris Want
bf-committers@blender.org
Thu, 11 Mar 2004 14:00:32 -0700
They are just looking at cleaning up the code
that is executed when you press g,s,r, etc (the
dreaded transform() function) -- nothing as
ambitious as what you have presented. So by
'transformer' they mean things like handles
you can grab to move or rotate or scale, and
not a stack of things.
Chris
Douglas Bischoff wrote:
> On Mar 11, 2004, at 12:36, Ton Roosendaal wrote:
>
>> To look at is:
>> - where does 'transformer' data reside, in a Blender SpaceWindow, in a
>> scene?
>> - what if 2 transformers operate simulteneously (could work!)
>
>
> Are you suggesting that one might be able to have a "stack" of
> transformers each doing their thing to the underlying object? Something
> that would leave the original object unaltered but process the object
> through the stack prior to display and/or rendering?
>
> That'd give you the ability to turn some transformers on or off
> temporarily to see the effects (playing around with different options,
> for example, or disabling processor-intensive ones for quick editing),
> or re-order items on the stack to change when they take place relative
> to each other...
>
> ....or am I taking this waaaay farther than you were originally
> suggesting? :-)
>
> -Bish
>
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