[Bf-committers] a little improve 7 (fix bug 988)
Joilnen Batista Leite
bf-committers@blender.org
Wed, 10 Mar 2004 04:43:47 -0800 (PST)
I am sorry for this error i thought to be used a edge
related propriety.
I am working for solve this.
Thanks for diconsider the patch
Joilnen
--- Robert Wenzlaff <rwenzlaff@soylent-green.com>
wrote:
> On Monday 08 March 2004 07:50, Joilnen Batista Leite
> wrote:
> > Mr. Alien-xmp tested it and report that works
> fine,
> > but he must patch it manually, so i resent a new
> copy
> > of attash
>
> The patch came through fine. It's just the wrong
> solution.
> Mr. Alien-xmp must not have tested with anything
> other
> than a cube primitive, which is the only case it
> works correctly for.
>
> The EditMesh->h flag isn't used for much, therefore
> it's almost always 0.
> Anding with it keeps you from hiding edges that
> shouldn't be hidden, but also
> keeps you from hiding edges that should be hidden.
>
> Without the patch, subdivide a cube once and leave
> editmode. Each side of the
> cube is drawn as 1 square even though it's 4 faces.
> This is the way it's
> supposed to be.
>
> Apply the patch, do the same. Each side of the cube
> is drawn as 4 squares.
>
> We can't be throwing away features to solve (rare)
> degenerate cases. The real
> solution is to find why the degenerate case triggers
> the edge hide flag and
> make an exception for the degenerate case.
>
> --
> Robert Wenzlaff rwenzlaff@soylent-green.com
>
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