[Bf-committers] a little improve 7 (fix bug 988)

Joilnen Batista Leite bf-committers@blender.org
Wed, 10 Mar 2004 04:43:47 -0800 (PST)


I am sorry for this error i thought to be used a edge
related propriety. 
I am working for solve this.

Thanks for diconsider the patch 


Joilnen
--- Robert Wenzlaff <rwenzlaff@soylent-green.com>
wrote:
> On Monday 08 March 2004 07:50, Joilnen Batista Leite
> wrote:
> > Mr. Alien-xmp tested it and report that works
> fine,
> > but he must patch it manually, so i resent a new
> copy
> > of attash
> 
> The patch came through fine.  It's just the wrong
> solution.
> Mr. Alien-xmp must not have tested with anything
> other 
> than a cube primitive, which is the only case it
> works correctly for.
> 
> The EditMesh->h flag isn't used for much, therefore
> it's almost always 0.
> Anding with it keeps you from hiding edges that
> shouldn't be hidden, but also 
> keeps you from hiding edges that should be hidden.  
> 
> Without the patch, subdivide a cube once and leave
> editmode.  Each side of the 
> cube is drawn as 1 square even though it's 4 faces. 
> This is the way it's 
> supposed to be.
> 
> Apply the patch, do the same.  Each side of the cube
> is drawn as 4 squares.
> 
> We can't be throwing away features to solve (rare)
> degenerate cases.  The real 
> solution is to find why the degenerate case triggers
> the edge hide flag and 
> make an exception for the degenerate case.
> 
> --
> Robert Wenzlaff   rwenzlaff@soylent-green.com
> 
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> Bf-committers@blender.org
>
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