[Bf-committers] a litle improve 3 (solve bug 999)

Ton Roosendaal bf-committers@blender.org
Wed, 3 Mar 2004 18:03:31 +0100


Hi,

Yes, I think removing the old limit might work, but i prefer to check  
on this a bit more later on. There are issues with different gfx card  
color depths I'd like to check on.
I'll assign the bug to myself!

Thanks,

-Ton-


On Monday, Mar 1, 2004, at 13:41 Europe/Amsterdam, Joilnen Batista  
Leite wrote:

> Hi friends
>
> excuse me for my bad english :( !
>
> i think that this attach solve bug 999
>
> very thanks !
>
>
> pub  1024D/5139533E Joilnen Batista Leite
> F565 BD0B 1A39 390D 827E  03E5 0CD4 0F20 5139 533E
>
>
> __________________________________
> Do you Yahoo!?
> Get better spam protection with Yahoo! Mail.
> http://antispam.yahoo.com/tools---  
> source/blender/src/header_view3d.c	2004-02-01 13:44:37.000000000 -0200
> +++ /home/teste2/header_view3d.c	2004-03-01 09:06:21.000000000 -0300
> @@ -212,13 +212,13 @@
>  		persptoetsen(PAD2);
>  		G.qual &= ~LR_CTRLKEY;
>  		break;
> -	case 9: /* Zoom In */
> +	case 8: /* Zoom In */
>  		persptoetsen(PADPLUSKEY);
>  		break;
> -	case 10: /* Zoom Out */
> +	case 9: /* Zoom Out */
>  		persptoetsen(PADMINUS);
>  		break;
> -	case 11: /* Reset Zoom */
> +	case 10: /* Reset Zoom */
>  		persptoetsen(PADENTER);
>  		break;
>  	}
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org