[Bf-committers] A contribution

Dan Brown bf-committers@blender.org
Tue, 29 Jun 2004 23:00:05 +0100


I will whip up a screenshot mockup to show what I mean. The metadata would be in 
the form of user-modified text fields attached to Empties that would allow exrta 
info to be passed on to the game engine itself. Maybe metadata is the wrong word 
to use?

Cheers,

Dan

Alexander Ewering wrote:

> On Tue, 29 Jun 2004, car wrote:
> 
> 
>>>The second is a bit more involved. It is to upgrade the Empty system 
>>>to allow both a few lines of meta data and a few different Empty 
>>>primitives (point with radius, plane, triangle, quad).
>>>
>>
>>A bit more of an example for these would be cool. Like screen shots
> 
> 
> Screen shots for metadata? What do you want? A screen full of
> 0s and 1s? ;-)
> 
> 
> | alexander ewering               instinctive new media
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de 
> 
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