[Bf-committers] Scons roundup
Johnny Matthews
bf-committers@blender.org
Tue, 29 Jun 2004 11:17:10 -0500
I did a little experement with this...
I changed sequence.c and built with just scons, then made another
change and compiled with "scons --implicit-cache" and then another
change with "scons --implicit-deps-unchanged" and then repeated the
last step again here were my results (the changes were just adding an
unreferenced variable)
scons 77 seconds
scons --implicit-cache 30 seconds
scons --implicit-deps-unchanged 17 seconds
scons --implicit-deps-unchanged 18 seconds
so I am just setting up a couple of batch files to call scons with the
different settings.
On Tue, 29 Jun 2004 17:13:27 +0200, Alejandro Conty Estevez
<conty@telecable.es> wrote:
>
> Just a tip, if you compile blender using "scons --implicit-cache" and then
> you change a file and compile again with "scons --implicit-deps-unchanged"
> , it takes less time to start compiling. Still not very useful, but
> can reduce a bit the waiting. It still compiles files when headers
> change, but avoids recalculating dependencies again.
>
>
>
> jandro
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