[Bf-committers] quit. menu
Mon, 28 Jun 2004 15:33:11 -0700 (PDT)
Or just have two options to the Quit menu, the first
one beeing Cancel (the default), the second one being
--- Tom <firstname.lastname@example.org> wrote:
> If I'm not mistaken, this issue has come up before.
> Oddly, you can
> activate quit using Q only when editing a mesh.
> Unfortunately, q is
> right next to the w-key, which is used to access a
> number of different
> functions - several of which require hitting enter
> or clicking OK to
> confirm. This is not good, since the same thing can
> happen. In my
> opinion, quitting should not be so easy, as there is
> too much at risk.
> Inadvertently quitting while editing a mesh means
> you've lost any
> changes you've made. One thing I've mentioned before
> is to perhaps give
> blender the same functionality as most other apps -
> if a file been
> modified since the last save, ask the user if he/she
> wants to save the
> changes before quitting. I'm not sure what ever
> happened with this.
> Campbell Barton wrote:
> > Hi, at the risk of sounding pettie I have a
> > Thats is the Ctrl+Q be removed, and not activate
> the quit menu. keep Q
> > alone for quit
> > The resion being that the Qkey is next to the Wkey
> and when in a fast
> > workflow its possible to hit Ctrl+Q, Enter
> > without realizing that you are quitting rather
> then saving.
> > I have probably only dont this 2-3 times (I use
> blender every day) but
> > its still a pain when it happes.
> > - Cam
> > _______________________________________________
> > Bf-committers mailing list
> > Bfemail@example.com
> Bf-committers mailing list
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