[Bf-committers] gameengine compile

Joseph Gilbert bf-committers@blender.org
Sat, 26 Jun 2004 10:01:36 -0400


Thx kester :)

-----Original Message-----
From: bf-committers-admin@blender.org
[mailto:bf-committers-admin@blender.org]On Behalf Of Kester Maddock
Sent: Saturday, June 26, 2004 5:01 AM
To: bf-committers@blender.org
Subject: Re: [Bf-committers] gameengine compile


Thanks Joseph.

<iostream> is not available on Irix IIRC - the best solution I can come up
with is to have an extern/cplusplus/include directory, which has some
compatibility includes - it would have an iostream file with one line:
#include <iostream.h>
that older platforms can add to their include paths.

Kester

On Saturday 26 June 2004 14:54, Joseph Gilbert wrote:
> Hi :),
>   Just a few notes. RAS_GLExtensionManager.h includs <GL/gl.h> but on
> windows you must include <windows.h> before this call. GP_Common doesn't
> compile correctly for me because in GPC_PolygonMaterial.cpp #include
> RAS_GLExtensionManager.h is added before the <windows.h> call. Either
> RAS_GLExtensionManager.h needs to include windows.h or #include
> RAS_GLExtensionManager.h can be moved after <windows.h> in
> GPC_PolygonMaterial.cpp. The reason for this is that gl.h contains calling
> convention macros that are defined in windows.h.
>   Im not a expert on this but #include <iostream.h> doesn't jive either.
> #include <iostream> seems a bit better but don't know how this affects
> things elsewhere.
>   Don't mean to be buggin. I also don't want to fool with this stuff :)
> Joseph
>
>
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