[Bf-committers] Feature Request: Folders as Script menus roups

Bart bf-committers@blender.org
Thu, 24 Jun 2004 13:09:39 +0200

Well the 'help' script menu could causes many people writing a help for 
use inside Blender (so do i - writing a script about keys and mouse 
depends on where you are in Blender).
So if there a many scripts there could be a naming and overwriting problem.

BTW: A guide for making better script interfaces should be published 
(many bad designs and colors used).

A way to access to the interface (controls takes colors of theme but the 
rest do not) colors of Blender would be nice too, so scripts would 
always look like your the rest of Blender:

PanelColor	PanelHeaderColor	
PanelAlpha	PanelBackgroundColor
TextColor	TextHighlightColor	TextInputColor
HeaderColor	HeaderHighlightColor
NeutralColor	ActionColor		SettingColor
MenuColor	MenuHighlightColor	MenuBackgroundColor
MenuTextColor	MenuItemColor		MenuItemHighlightColor


glClearColor(BackgroundColor, PanelAlpha)

glRecti(10, 10, 100, 100)

Willian Padovani Germano wrote:
> Hi Bart,
> ----- Original Message -----
> From: "Bart" <bart@neeneenee.de>
> To: <bf-committers@blender.org>
> Sent: Thursday, June 24, 2004 4:09 AM
> Subject: [Bf-committers] Feature Request: Folders as Script menus roups
>>The last CVS built has a lot of new nice script menus
> (...)
>>thats great but means a lot of files in the script folder.
>>For a better overview etc. it would nice if there would be folders named
>>as script menus.
> Months ago, when we discussed the implementation of scripts in menus, the
> decision was that all scripts could be in the same dir.
> But we can discuss this again on a future irc Sunday meeting, it's trivial to
> change to more dirs if needed or decided that the scripts dir should be
> human-friendly.
> --
> Willian, wgermano@ig.com.br
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