[Bf-committers] Game engine: ATI vs. Irix
Wed, 23 Jun 2004 00:18:21 +1200
I'm planning on ditching RAS_GLExtension manager and using glew instead.
On Tuesday 22 June 2004 15:51, Chris Want wrote:
> I guess this is directed mainly at Kester:
> It appears that GL_ATI_pn_triangles gets defined
> on Irix, but PFNGLPNTRIANGLESIATIPROC doesn't.
> The attached patch enables the gamengine to build
> on Irix.