[Bf-committers] Quaternions in large

Anders Nilsson bf-committers@blender.org
22 Jun 2004 03:15:59 +0200

I might be wrong but if blender is to use (w,x,y,z) the problems are not
in the Python-API since it just used blenders values and assumes
(w,x,y,z). There seems to be some problems with the quat-ipos/transform
properties though, I think the transform properties is wrong and then my
previous patch would apply but I really don't dare suggesting you to
commit it. Someone who knows something about something should go in and
take care of this.