[Bf-committers] Scons Mingw Build environment

Campbell Barton bf-committers@blender.org
Mon, 21 Jun 2004 14:59:26 +1000


hi Jeremy
what are the advantages of usung mingw?

-cam

jeremy@marzhillstudios.com wrote:

>Update:
>
>I couldn't stop working on it even after I should have stopped and 
>taken a break. The result? I fixed the problem outlined in the 
>previous email now it just has a whole bunch of unresolved references 
>to sort out. I'm putting it away for the night now. Really I am!!
>
>I'll get a patch of what I did and send it to the list tomorrow. 
>Maybe someone can help sort out the unresolved symbol issues.
>
>This is really close I think to being workable. I know a number of 
>people have been looking for a way to use mingw on windows and so I 
>hope this is of interest to all of ya.
>
>  
>
>>I've almost got a working build using MingW and scons.
>>
>>I've hacked the sconsctuct and sconscript files to create a mingw 
>>build environment which can be activated by typing scons mingw=1
>>
>>I've added a hack to handle the long command line bug.
>>
>>mingw doesn't like the quicktime code so it's disabled in the build 
>>environment.
>>
>>The last hurdle I think is in the linking stage it can't find 
>>extern_solid for starters. I don't know enough about scons to get 
>>point it in the right direction. For all I know it's not getting 
>>built or I've missed something in configuring the build environment. 
>>If anyone is interested it helping me out I'll be happy to provide a 
>>patch of the files, and the error I got.
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>>
>>    
>>
>
>
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