[Bf-committers] Interesting 2.33a crash bug on Mac

Ton Roosendaal bf-committers@blender.org
Sat, 12 Jun 2004 15:16:47 +0200


The behaviour you describe resembles lack of OpenGL (VRAM) memory. Set  
your screen at 1000s of colours to check. Also don't expect Blender to  
run fine with less than 8 Mb of VRAM...


On Wednesday, Jun 9, 2004, at 22:13 Europe/Amsterdam, Richard Berry  

>> Hi,
>> seems to work perfectly here (PBook G4 867, ATI Rage) both on  
>> internal and
>> external monitor (so not accelerated)
>> on 2.33a and CVS versions. I've tried many launches, chaning shading  
>> mode, rotate
>> ...
> Gah! I *am* starting to hallucinate, aren't I...
> What version of OS X were you using? I think there's been quite a  
> major overhaul of OpenGL in 10.3. There seems to be a general wailing  
> and gnashing of teeth about 10.3.4 in particular.
> Plus, you might need to open and close Blender a few times because it  
> isn't quite reproducible (but all the debug traces that I've done have  
> pointed to OpenGL functions).
> Sometimes it will run fine, sometimes it will crash and provide a  
> debug trace, and other times it will just crash the entire system.
> r i c k
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Ton Roosendaal  Blender Foundation ton@blender.org