[Bf-committers] Interesting 2.33a crash bug on Mac
Ton Roosendaal
bf-committers@blender.org
Sat, 12 Jun 2004 15:16:47 +0200
Hi,
The behaviour you describe resembles lack of OpenGL (VRAM) memory. Set
your screen at 1000s of colours to check. Also don't expect Blender to
run fine with less than 8 Mb of VRAM...
-Ton-
On Wednesday, Jun 9, 2004, at 22:13 Europe/Amsterdam, Richard Berry
wrote:
>> Hi,
>>
>> seems to work perfectly here (PBook G4 867, ATI Rage) both on
>> internal and
>> external monitor (so not accelerated)
>>
>> on 2.33a and CVS versions. I've tried many launches, chaning shading
>> mode, rotate
>> ...
>
> Gah! I *am* starting to hallucinate, aren't I...
>
> What version of OS X were you using? I think there's been quite a
> major overhaul of OpenGL in 10.3. There seems to be a general wailing
> and gnashing of teeth about 10.3.4 in particular.
>
> Plus, you might need to open and close Blender a few times because it
> isn't quite reproducible (but all the debug traces that I've done have
> pointed to OpenGL functions).
>
> Sometimes it will run fine, sometimes it will crash and provide a
> debug trace, and other times it will just crash the entire system.
>
> r i c k
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org