[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel/bad_level_call_stubs SConscript blender/source/blender/blenkernel SConscript blender/source/gameengine/GamePlayer/ghost SConscript blender SConstruct
Jean-Luc Peurière
bf-committers@blender.org
Sun, 6 Jun 2004 15:19:01 +0200
Le 4 juin 04, à 14:58, Kester Maddock a écrit :
> kester (Kester Maddock) 2004/06/04 14:58:46 CEST
>
> Modified files:
> blender/source/blender/blenkernel SConscript
> blender/source/gameengine/GamePlayer/ghost SConscript
> . SConstruct
> Added files:
> blender/source/blender/blenkernel/bad_level_call_stubs
> SConscript
>
> Log:
> blenderplayer target for SCons.
>
> Would someone on MacOSX please check the bundle creation.
Player builds correctly after these modifications :
the first one is to allow build if the game engine is not needed
the second is to include blender quicktime hooks
===================================================================
RCS file: /cvsroot/bf-blender/blender/SConstruct,v
retrieving revision 1.55
diff -r1.55 SConstruct
987,993c989,995
< if user_options_dict['USE_PHYSICS'] == 'solid':
< env.Append (LIBS=['PHY_Sumo', 'PHY_Physics',
'blender_MT', 'extern_solid', 'extern_qhull'])
< else:
< env.Append (LIBS=['PHY_Ode',
< 'PHY_Physics'])
< env.Append (LIBS=user_options_dict['ODE_LIBRARY'])
< env.Append (LIBPATH=user_options_dict['ODE_LIBPATH'])
---
> if user_options_dict['USE_PHYSICS'] == 'solid':
> env.Append (LIBS=['PHY_Sumo', 'PHY_Physics',
'blender_MT', 'extern_solid', 'extern_qhull'])
> else:
> env.Append (LIBS=['PHY_Ode',
> 'PHY_Physics'])
> env.Append
(LIBS=user_options_dict['ODE_LIBRARY'])
> env.Append
(LIBPATH=user_options_dict['ODE_LIBPATH'])
1163a1166,1167
> if user_options_dict['USE_QUICKTIME'] == 1:
> player_blender.Append (LIBS=['blender_quicktime'])
Now player crashes at launch, investigating this
--
Jean-luc (lukep)