[Bf-committers] undo fun :)

Alexander Ewering bf-committers@blender.org
Sat, 31 Jul 2004 17:12:46 +0200 (CEST)


On Sat, 31 Jul 2004, Ton Roosendaal wrote:

> Hi,
>
>> You end up with the original cube with it's original location,  not
>> the unrotated edited cube or the undo of the edit mode changes but
>> both. Perhaps if leaving editmode was an object level undo push it
>> would make more sense. Just thinking.
>
> Yes, yes... undo pushes have to be all over the code in strategic places. 
> That's the large amount work that makes me think not to add to release now. 
> Otherwise... :)

I thought using the Scene functions to manage undo data was hackish,
but just saving and loading is just... cheap. :_)

| alexander ewering              instinctive mediaworks
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