[Bf-committers] Skategirl crash

car bf-committers@blender.org
Fri, 30 Jul 2004 17:40:08 -0400


Fine over here. OSX 10.3.4 Lots of ram.
Tried the blender and game programs to.

Is it time you upgrade to 10.3 hmm Ton . * hint *hint :D Your missing  
out on all of the new fun apps that work only with 10.3, and it is much  
faster . What will happen when 10.4 comes out?




On Jul 30, 2004, at 1:17 PM, Ton Roosendaal wrote:

> Hi,
>
> Since Solid was changed (I think, it has 4 libs now?!) I can't get it  
> to work anymore... physics demos all crash. For skategirl here's the  
> gdb output on a debug compiled KX_RaySensor.cpp, where the crash  
> happened.
>
> Just today, to make sure, make clean in engine and extern dirs...
> OSX 10.2
>
> Program received signal EXC_BAD_ACCESS, Could not access memory.
> KX_RaySensor::Evaluate(CValue*) (this=0x772deb0, event=0x646fac) at  
> /bl/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h:65
> 65              {
> (gdb) where
> #0  KX_RaySensor::Evaluate(CValue*) (this=0x772deb0, event=0x646fac)  
> at /bl/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h:65
> #1  0x00325cb0 in SCA_ISensor::Activate(SCA_LogicManager*, CValue*) ()
> #2  0x002d455c in KX_RayEventManager::NextFrame(double, double) ()
> #3  0x003241b4 in SCA_LogicManager::BeginFrame(double, double) ()
> #4  0x002c053c in KX_Scene::LogicBeginFrame(double, double) ()
> #5  0x002bb618 in KX_KetsjiEngine::NextFrame() ()
> #6  0x002a2ad4 in StartKetsjiShell ()
> #7  0x0007a288 in start_game ()
> #8  0x0007bc7c in winqreadview3dspace ()
> #9  0x0000547c in scrarea_dispatch_events ()
> #10 0x00006218 in screen_dispatch_events ()
> #11 0x000068a0 in screenmain ()
> #12 0x00003840 in main ()
>
> -Ton-
>
> ----------------------------------------------------------------------- 
> ---
> Ton Roosendaal  Blender Foundation ton@blender.org  
> http://www.blender.org
>
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