[Bf-committers] Skategirl crash

Ton Roosendaal bf-committers@blender.org
Fri, 30 Jul 2004 19:17:28 +0200


Hi,

Since Solid was changed (I think, it has 4 libs now?!) I can't get it  
to work anymore... physics demos all crash. For skategirl here's the  
gdb output on a debug compiled KX_RaySensor.cpp, where the crash  
happened.

Just today, to make sure, make clean in engine and extern dirs...
OSX 10.2

Program received signal EXC_BAD_ACCESS, Could not access memory.
KX_RaySensor::Evaluate(CValue*) (this=0x772deb0, event=0x646fac) at  
/bl/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h:65
65              {
(gdb) where
#0  KX_RaySensor::Evaluate(CValue*) (this=0x772deb0, event=0x646fac) at  
/bl/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h:65
#1  0x00325cb0 in SCA_ISensor::Activate(SCA_LogicManager*, CValue*) ()
#2  0x002d455c in KX_RayEventManager::NextFrame(double, double) ()
#3  0x003241b4 in SCA_LogicManager::BeginFrame(double, double) ()
#4  0x002c053c in KX_Scene::LogicBeginFrame(double, double) ()
#5  0x002bb618 in KX_KetsjiEngine::NextFrame() ()
#6  0x002a2ad4 in StartKetsjiShell ()
#7  0x0007a288 in start_game ()
#8  0x0007bc7c in winqreadview3dspace ()
#9  0x0000547c in scrarea_dispatch_events ()
#10 0x00006218 in screen_dispatch_events ()
#11 0x000068a0 in screenmain ()
#12 0x00003840 in main ()

-Ton-

------------------------------------------------------------------------ 
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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org