[Bf-committers] Building matrices from loc, size, quat

Roland Hess bf-committers@blender.org
Fri, 30 Jul 2004 09:23:55 -0400


I'm working on the character animation tools, and I need to build a 
transform matrix for a bone. I have the loc, size and quat values, 
and I'd like to put them into a 4x4 matrix for easy use later on. The 
way to do this is most likely in the code somewhere already, but I 
can't find. If someone could either point me to the maths on how to 
do this, or to the already existing code, it'll save me a pile of 
time.
-- 
Roland Hess - harkyman
Digital Prepress/Network Administrator
Reed & Witting Company