[Bf-committers] Building matrices from loc, size, quat
Roland Hess
bf-committers@blender.org
Fri, 30 Jul 2004 09:23:55 -0400
I'm working on the character animation tools, and I need to build a
transform matrix for a bone. I have the loc, size and quat values,
and I'd like to put them into a 4x4 matrix for easy use later on. The
way to do this is most likely in the code somewhere already, but I
can't find. If someone could either point me to the maths on how to
do this, or to the already existing code, it'll save me a pile of
time.
--
Roland Hess - harkyman
Digital Prepress/Network Administrator
Reed & Witting Company