[Bf-committers] Soundlib crashes game engine

Peter den Bak bf-committers@blender.org
Sat, 24 Jul 2004 11:05:13 +0200


Take a look at bug 1415, it seems that after the function sound_init_audio()
is called the game engine crashes or objects fall true the floor.

Bypassing the sound_init_audio in space.c at line 460 seems to solve the
problem.

Maybe someone who knows about the sound libraries can take a look at this.

Regards,

Peter den Bak