[Bf-committers] MSVC6 project files and the game engine

Gabriel Beloin bf-committers@blender.org
Sat, 17 Jul 2004 22:57:15 GMT


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hi, saw this bug
some time ago, but
it stopped for me.
Just for you to
know: if you open it
by a double click in
windows for ex., the
autostart flag ( in
game menu) is
working  but if
openned from F1
window, it
(supposed) don't
start. Though I saw
it start once...
wierd but didn't
started anymore.

------- Message
original ------- 
De:  Peter den Bak 
<blender.reply.for.peter@xs4all.nl> 
Date: Sat, 17 Jul
2004 21:19:44 +0200 
Sujet: RE:
[Bf-committers]
MSVC6 project files
and the game engine 

Hi again,

It only happens with
some examples from
the 225_game_demos,
like
webhaloparty.blend,
halofun.blend and
ballercoaster.blend.

Could it be that
those files have
some kind of flag
set that makes them
auto
start?

Leaves the question
why the scons build
behaves different
from the project
files build.

Anyone have a clue?

Regards,

Peter den Bak



-----Original
Message-----
From:
bf-committers-admin@blender.org
[mailto:bf-committers-admin@blender.org]
On Behalf Of Peter
den Bak
Sent: Saturday, July
17, 2004 6:51 PM
To:
bf-committers@blender.org
Subject:
[Bf-committers]
MSVC6 project files
and the game engine

Hi,

When I build blender
using the MSVC6
compiler with
project files, then
when
I load a game it
starts playing
immediately, and
when pressing escape
blender quits.
It is just as if it
behaves like the
game player.

When I build blender
using scons with the
 net2003 compiler
everything works
fine.

Somehow something is
wrong with the MSVC6
project files.

Anyone having the
same experience with
the MSVC6 project
files?

Regards,

Peter den Bak


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