[Bf-committers] MSVC6 project files and the game engine

Peter den Bak bf-committers@blender.org
Sat, 17 Jul 2004 21:19:44 +0200


Hi again,

It only happens with some examples from the 225_game_demos, like
webhaloparty.blend, halofun.blend and ballercoaster.blend.

Could it be that those files have some kind of flag set that makes them =
auto
start?

Leaves the question why the scons build behaves different from the =
project
files build.

Anyone have a clue?

Regards,

Peter den Bak



-----Original Message-----
From: bf-committers-admin@blender.org
[mailto:bf-committers-admin@blender.org] On Behalf Of Peter den Bak
Sent: Saturday, July 17, 2004 6:51 PM
To: bf-committers@blender.org
Subject: [Bf-committers] MSVC6 project files and the game engine

Hi,

When I build blender using the MSVC6 compiler with project files, then =
when
I load a game it starts playing immediately, and when pressing escape
blender quits.
It is just as if it behaves like the game player.

When I build blender using scons with the .net2003 compiler everything =
works
fine.

Somehow something is wrong with the MSVC6 project files.

Anyone having the same experience with the MSVC6 project files?

Regards,

Peter den Bak


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