[Bf-committers] Realtime booleans

Alexander Ewering bf-committers@blender.org
Mon, 12 Jul 2004 09:57:14 +0200 (CEST)


On Mon, 12 Jul 2004, Campbell Barton wrote:

> I have been toying with my own boolean code (the existing code is cludgy 
> and adds verts to faces that dont even intersect the other mesh)
> If I get this working in Python, Id like to re-implement it in C/Blender 
> and add realtime boolean support...
> 
> (dynamic bools would be cool for animations too!)
> What thinks ye fellow blender'ers?

Sure, features never hurt. Although I'm a bit worried about the
speed of such a system. 

If your boolean code is better than blender's current code (which
I certainly suspect it is), why don't you replace the native boolean
code with it? It's bad enough like it is :)

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