[Bf-committers] I need help with debugging distray

Ton Roosendaal bf-committers@blender.org
Tue, 6 Jul 2004 12:54:22 +0200


Hi,

The diff is very hard to read... and I don't patch my code without  
exactly seeing what actual changes and intentions are.

- Is the diff against the current CVS version?
- Can you make a diff run from the source/blender/ root, to exclude all  
garbish of other files?
- include the ray.c file itself in a patch download
- what is 'blurry reflection' aimed to do... just like normal  
reflection, but with an X amount of extra rays spread around in a cone?

-Ton-


On Monday, Jul 5, 2004, at 02:44 Europe/Amsterdam, Ray Wells wrote:

> Hi.. i have been working on distributed raytracing in
> blender for a while and I have run into some bugs that
> will not go away. I. need someone else who has coded
> for blender more and "knows the ropes" so to speak to
> give me a hand in debugging these bugs:
>
>     *  Crash on blurry/not blurry interrecflections
>     * Crash when a fuzzy refraction is seen by a
> blurry reflection
>     * Crash on inverse of above
>     * Nasty artifacts on interreflections <-- GRR I
> HATE THIS ONE.
>
> here is the patch:
> http://f00fbug.t35.com/distray.patch
>
> I have added several functions to ray.c, the main one
> being traceblurry which holds the main code for blurry
> reflections/refractions.
>
>
>
>
>
>
> 		
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------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org