[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/render/intern/source texture.c blender/source/blender/src buttons_shading.c blender/source/blender/makesdna DNA_texture_types.h
Ton Roosendaal
bf-committers@blender.org
Tue, 6 Jul 2004 12:28:11 +0200
Hi,
Sure, overlay can be added too.
I'll also look into the Ramp shader menu to add these options.
-Ton-
On Sunday, Jul 4, 2004, at 11:55 Europe/Amsterdam, Matt Ebb wrote:
>
> On 3 Jul 2004, at 8:29 AM, Ton Roosendaal wrote:
>
>> ton (Ton Roosendaal) 2004/07/03 00:29:07 CEST
>
>> Log:
>> Added new operators for "MapTo" panel as suggested & partially
>> coded by
>> Kent Mein. So next to the mix, mult, add, sub we have now:
>>
>> - Div: divides by texture color
>> - Screen: is like Mult, but works opposite (makes lighter)
>> - Diff: the difference between texture color and material
>> - Light: if texture is lighter it shows (per component)
>> - Dark: if texture is darker it shows (per component)
>
> Thanks Ton and Kent, I've been hanging out for this for a long time
> now! If anyone's feeling like they want to add more, 'Overlay' is
> incredibly powerful, and probably more useful than some of the others
> included. Sample code here: http://www.pegtop.net/delphi/blendmodes/
>
> Cheers
>
> Matt
> <smime.p7s>
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org