[Bf-committers] IRC Meeting Minutes, July 4, 2004
bf-committers@blender.org
bf-committers@blender.org
Mon, 05 Jul 2004 17:43:45 +0200
Yes we are, Chris and I are very excited about doing this. I'm waiting on a reply from a professor who has the script that is already written, and i'm in the process of writing up a proposal that i will be putting on here for all to see. I'm glad that your excited about it as much as we are
Emilie
----- Original Message -----
From: trip <trip@spymac.com>
Date: Monday, July 5, 2004 2:00 am
Subject: Re: [Bf-committers] IRC Meeting Minutes, July 4, 2004
> So it looks like we are finely going to have happy clouds and
> volumetric tools ! Sweets ! Cotton Candy all around !
>
> But please please say it is going to be for real and not just
> talk. It
> looks really neat as it has always been and up untill now the only
> app
> I knew that had it was Lightwave. Pair it with particles and me
> can
> have all sorts of things, now only if it was in realtime-
> gameengine !
> :D
>
>
>
> On Jul 4, 2004, at 12:15 PM, Nathan Letwory wrote:
>
> > On todays meeting:
> >
> > 1) current projects
> > * lscm (Brecht Van Lommel)
> > - with work on edges this could actually make it for 2.34!
> > * weighted creases (Ton)
> > - both projects will work during coming week on edge data
> > structures
> > * particles (Leons code)
> > - needs some improvements still (drawmode forcefields, ui,
>
> > workflow,
> > optim etc.) (Ton and Matt)
> > * yafray plugin: good progress by Alejandro, works for
> uniproc even
> > on
> > win! Coming week I'll ask more info on status
> >
> > 2) tuhopuu
> > * Matt wants to port some features
> > (http://www.blender.org/modules.php?
> > op=modload&name=phpBB2&file=viewtopic&t=3926
> > )
> > - Ton + Matt will look at the mousewheel code
> > - direct editing: port
> > - make webthing work 100% in tuho before porting (see also
> Matts> b3org.py script for opening browser through script:
> >
> http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/release/
> > scripts/b3dorg.py?cvsroot=tuhopuu)
> > - gameengine was missing some includes at start of meeting
> >
> > 3) more:
> > * helpmenu (broken): discuss on ML
> > * IPO -> more types (theeth)
> > - many new vars without IPO (like Disp), Nathan L will add
> them
> > in
> > the coming week
> > * ramp shader (colorband): stick with copy/paste for now, but
>
> > maintain
> > technical possiblity for making browsable
> >
> > 4) release status:
> > * feature freeze: Monday 12th of July (week 29 in my calendar ;)
> >
> > 5) end of meeting:
> > * Emilie and Chris B brought up hypertextures:
> > -
> http://mrl.nyu.edu/~perlin/experiments/hypertexture/arch2.jpeg>
> -
> > http://www.swan.ac.uk/compsci/research/graphics/vg/hypertexture/
> > - http://accad.osu.edu/~xchang/ADC/Hw6/hypertexture.sl
> > and many many other links came out.
> >
> > 6) next meeting: Sunday meetings: 16-18 CEST (GMT 14, Sao Paulo
> 11, New
> > York 10, LA 7, Sydney 00)
> >
> > /Nathan
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://www.blender.org/mailman/listinfo/bf-committers
> >
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
>