[Bf-committers] Jumping camera
Ton Roosendaal
bf-committers@blender.org
Wed, 21 Jan 2004 12:18:02 +0100
Hi,
What you describe is the limitation of a system using tracking with an
enforced 'up' vector. There's exactly one situation where it doesn't
work (look straight up or straight down), just avoid that...
-Ton-
On Wednesday, Jan 21, 2004, at 06:39 Europe/Amsterdam, Meino Christian
Cramer wrote:
> Hi,
>
> another one:
>
> start with the default scene, but delete the plane
>
> Position an assymetric object of your choice at 0,0,0
> -- the objects _needs_ to by assymetric, otherwise the effect
> is hardly to recognize
>
> Position light as needed to see enough in the dark ;
>
> Position a camera above the object at 0,0,<some distance>
>
> Position a Nurbs Circle at 0,0,0 with a radius of <some distance>
> (see above). The plane spread by the circle should be parallel
> to the plane of the x,z coordinates.
>
> Make a CurvePath from the Circle and activate CurveFollow.
>
> Make the CurvePath parent of the camera.
>
> Clear Origin of the camera (the camera should directly sit on
> Path)
>
> Position an Empty at 0,0,0
>
> Select Camera then Empty and CTRL-T (Make Track) and choose
> "Constraint".
>
> Animate the camera view (no rendering needs -- it shows the same
> effect by consuming more time to get prepared ;)
>
> Every time the camera is passing "0" in one of the axis, the
> Up-vector of the camera flips. The animation jumps from one view to
> another one.
>
>
> (By the way: Would be nice, if CurvePaths get not be pre-rendered
> when activating SolidView in 3DView -- a preview of an animation with
> "solid shaded" object as above can get unusable, when more the one
> CurvePath is in the scene)
>
> (By the way (2): When activating Animation with ALT-A it takes some
> time before the Animation starts...older Blenders were faster with
> this decision...)
>
> Kind regards!
> Meino (mcc)
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org