[Bf-committers] """Bug""" in refraction/ray
transmission/displacement code ???
Meino Christian Cramer
bf-committers@blender.org
Wed, 21 Jan 2004 06:42:04 +0100 (CET)
From: Robert Wenzlaff <rwenzlaff@soylent-green.com>
Subject: Re: [Bf-committers] """Bug""" in refraction/ray transmission/displacement code ???
Date: Tue, 20 Jan 2004 20:54:16 -0500
I have checked it and it seems to be ok.
(Ray-Rendering had become a little faster now...needs only to render
one sphere.. ;)
Thank you for fixing this...makes the virtual world a little better
again...;)
Meino (mcc)
> On Monday 19 January 2004 13:40, Meino Christian Cramer wrote:
> > Hi,
> >
> > ...may be this is an optical illusion? But I dont think so...
>
> The test for flipped nornals had gotten commented out. Can't remember if I
> did it or not, but it seems to solve the prob.
>
> --
> Robert Wenzlaff rwenzlaff@soylent-green.com
>
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