[Bf-committers] """Bug""" in refraction/ray transmission/displacement code ???

Meino Christian Cramer bf-committers@blender.org
Wed, 21 Jan 2004 06:42:04 +0100 (CET)


From: Robert Wenzlaff <rwenzlaff@soylent-green.com>
Subject: Re: [Bf-committers] """Bug""" in refraction/ray transmission/displacement code ???
Date: Tue, 20 Jan 2004 20:54:16 -0500

I have checked it and it seems to be ok.
(Ray-Rendering had become a little faster now...needs only to render
one sphere.. ;)

Thank you for fixing this...makes the virtual world a little better
again...;)

Meino (mcc)
 

> On Monday 19 January 2004 13:40, Meino Christian Cramer wrote:
> > Hi,
> >
> >  ...may be this is an optical illusion? But I dont think so...
> 
> The test for flipped nornals had gotten commented out.  Can't remember if I 
> did it or not, but it seems to solve the prob.
> 
> --
> Robert Wenzlaff        rwenzlaff@soylent-green.com       
> 
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