[Bf-committers] """Bug""" in refraction/ray transmission/displacement code ???
Robert Wenzlaff
bf-committers@blender.org
Tue, 20 Jan 2004 20:25:44 -0500
On Monday 19 January 2004 13:40, Meino Christian Cramer wrote:
> Hi,
>
> ...may be this is an optical illusion? But I dont think so...
>
> Render a (ray) transparent sphere with IOR of 1.54 (glass) and
> raydepth 10, set smooth and catmull subsurf.
>
> You get something which looks like "solid glass" (oracle bowl ;)
>
> Now assign a texture (even texture "none" works!) using
> displacement. Displace only a little, so the surface get some slight
> "hills" but get not distorted or any sharp edges (no mesh super
> nova!). In case of texture "none" this later is not that important ;)
I'll do one better. UVSphere, any texture, Mapt to Displace, Set Nor and
Disp. sliders to 0.
I now get two images of the sphere, one inside the other.
Weird. Looking into it.