[Bf-committers] Scripts accessible from menus

Andreas Haferburg bf-committers@blender.org
Sat, 17 Jan 2004 23:00:09 +0100

Hi Willian!

> -----Original Message-----
> From: bf-committers-admin@blender.org
> [mailto:bf-committers-admin@blender.org]On Behalf Of Willian Padovani
> Germano
> Sent: Saturday, January 17, 2004 9:38 PM
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Scripts accessible from menus
> It's good when a single solution can please both worlds.  As all agree,
> integration should be properly done, but the extra menu in scriptspace
> will be an *alternative* with all scripts in a single place.  That's a
> feature, is at home at the header of a scripts window and bothers no
> one.  When you already have a scriptspace open, access from there can be
> faster, since now more than one running 'gui' script can be accessible
> at a single area.
> > P.S.: How seamless could seamless be at the moment? In the
> > current Python API I couldn't find anything GUI related. Any
> > extension plans?
> Look at the Draw, BGL and Window modules:
> http://www.blender.org/modules/documentation/231PythonDoc/index.html

Wow, thanks a lot, didn't even look at the Draw module. I didn't expect it to be
GUI stuff, but apparently the name just mirrors the conventions in blender/src.
Why not calling the module "GUI"? It's rather clear that GUI stuff involves
Drawing, but not vice versa.

What you said before sounds reasonable, and I simply misunderstood you. I thought
the GUI stuff wasn't there and you didn't want it to be there! Which apparently
is nonsense, sorry.

Best regards