[Bf-committers] Inverted Halo
Ton Roosendaal
bf-committers@blender.org
Fri, 16 Jan 2004 16:15:13 +0100
Hi,
Mist and sky are still not real 'volumetric' or 3D rendered. It's just
at image-process level adding stuff based on alpha. This combines very
hard with layered 3d stuff.
You could try to set F10 'gamma' off, helps in some cases.
-Ton-
On Friday, Jan 16, 2004, at 12:56 Europe/Amsterdam, Meino Christian
Cramer wrote:
> Hi,
>
> creating a spot lamp with halo and narrow beam will produce
> a _dark_ lightcone in mist (mist set as a world attribute).
>
> Dont know whether this feature ;) is already on the list of
> TODOs.
>
> Keep the lights on!
> Meino (mcc)
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