[Bf-committers] Inverted Halo

Ton Roosendaal bf-committers@blender.org
Fri, 16 Jan 2004 16:15:13 +0100


Hi,

Mist and sky are still not real 'volumetric' or 3D rendered. It's just  
at image-process level adding stuff based on alpha. This combines very  
hard with layered 3d stuff.

You could try to set F10 'gamma' off, helps in some cases.

-Ton-


On Friday, Jan 16, 2004, at 12:56 Europe/Amsterdam, Meino Christian  
Cramer wrote:

> Hi,
>
>  creating a spot lamp with halo and narrow beam will produce
>  a _dark_ lightcone in mist (mist set as a world attribute).
>
>  Dont know whether this feature ;) is already on the list of
>  TODOs.
>
>  Keep the lights on!
>  Meino (mcc)
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