[Bf-committers] Inverted Halo

Ton Roosendaal bf-committers@blender.org
Fri, 16 Jan 2004 16:15:13 +0100


Mist and sky are still not real 'volumetric' or 3D rendered. It's just  
at image-process level adding stuff based on alpha. This combines very  
hard with layered 3d stuff.

You could try to set F10 'gamma' off, helps in some cases.


On Friday, Jan 16, 2004, at 12:56 Europe/Amsterdam, Meino Christian  
Cramer wrote:

> Hi,
>  creating a spot lamp with halo and narrow beam will produce
>  a _dark_ lightcone in mist (mist set as a world attribute).
>  Dont know whether this feature ;) is already on the list of
>  TODOs.
>  Keep the lights on!
>  Meino (mcc)
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
Ton Roosendaal  Blender Foundation ton@blender.org