[Bf-committers] blender sub-components

Artem Baguinski bf-committers@blender.org
Thu, 15 Jan 2004 14:46:18 +0100

On Tue, Jan 13, 2004 at 12:03:25PM -0600, Kent Mein wrote:
> > dear committers
> > 
> > i've got two questions about blender parts. i'd appreciate if you send
> > me to correct place where to dig the answer.
> > 
> > 1. what's the state of the game engine? 
> Someone working on this could answer this better.  I believe things are further
> along in the tuhopuu tree, which can be found here: 
> http://projects.blender.org/projects/tuhopuu/
> If your intersted in helping with it you probably want to go with that
> until its worked back into the main tree.  Tuhopuu is the experimental tree
> and is where most of the "work" gets done with new features, ideas etc...

i see that there's two game engines available - solid and kesterji who
are mutually exclusive. could "someone working on this" explain the
differences between the two? from some archive mails i've gathered that
Solid is the old blender's game engine, but that's all i could figure so