[Bf-committers] Transform Properties

Martin Poirier bf-committers@blender.org
Wed, 14 Jan 2004 19:26:21 -0800 (PST)


I'm not sure if you were using the follow path
constraint or the parent to path method, but anyhow,
for both, you have to use the matrix to extract those
informations. In the case of the parenting method, the
rot and loc properties are in relation to the parent,
and in the case of the constraint, they are the global
transformation before applying the constraint's
calculation. In both case, they do not change as the
object follows the path (unless affected by an IPO).


--- Nikola Radovanovic <nrad@eunet.yu> wrote:
> Hello,
> I'm working some Blender script in python and have a
> problem.
> When object is linked to transform along the path, I
> can't have it's
> coordinate and rotation matrix.
> I have try it in different versions of Blender 2.23
> - 3.1a and notice
> the same problem.
> Is there solution for that problem? Is it a bag? Or
> what?
> Is there more situation I don't know what that
> problem occur.
> Thanks.
> -- 
> Best regards,
> Nikola Radovanovic                         
> mailto:nrad@eunet.yu
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org

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