[Bf-committers] Displacement mapping oddity
Robert Wenzlaff
bf-committers@blender.org
Wed, 14 Jan 2004 08:11:26 -0500
On Wednesday 14 January 2004 02:07, Meino Christian Cramer wrote:
> Hi,
>
> from my point of view there are some issues with displacement
> mapping, which should work better in the "final" release of
> Blender 2.32...
[ . . .]
> But currently a good looking displacement is only working on meshes
> with many vertices, which are nearly equally distributed over the
> mesh. An UV-sphere is a good example here.
Adaptive subdivide is on the to-do list.
> Furthermore, applying a displacement mapping to a simple mesh like a
> plane will warp the plane to hyperspace far beyond Pluto...a newbie to
> blender will never find it back again...;)
The scaling does need work, I'll admit, but if you are making a large plane,
and only want subtle displace, try turning off AutoTexSpace. Scale of object
data is only included if that is on. Object scale is always included.
--
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As Socrates once said:
"I drank what?????"
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Robert Wenzlaff rwenzlaff@soylent-green.com