[Bf-committers] blender sub-components

Ton Roosendaal bf-committers@blender.org
Wed, 14 Jan 2004 11:40:40 +0100


>>> 2. how difficult it is to reuse blender's GUI toolkit for another
>>>    application? is there such projects around? is the toolkit  
>>> available
>>>    as standalone library or something?

It will be quite difficult, but possible. However, you might end up  
then with a library that is not used by Blender itself. Main problem is  
that the design for the Blender UI doesn't have the target to be useful  
for other apps, making it easier to include widget elements that use  
and work on specific Blender data only, assuming the settings are saved  
in a Blender-like filesystem. Plus, the current state of the code is  
still 'work in progress', the 2.3x UI project hasn't been finilized yet.

One of the other problems is that the lowest level Blender UI code,  
especially in editscreen.c + mywindow.c, is polluted with history too  
much. Best would be to cleanup that part first, including tackling the  
antique internal event system (still queues with just 2 shorts per  
event). The result of such a project then might be potentially (easier)  
suited for usage in other applications too.

Such a project will require a *thorough* understanding of what this  
code does though, not something I see someone doing easily.

> may be i should create WidgetsLiberation project at blender.org ?

You won't need such a facility until there's an actual team needing CVS  
and mailing lists. Until then you can best just communicate on  
proceedings via this mailing list. :)


Ton Roosendaal  Blender Foundation ton@blender.org