[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/render/intern/source texture.c

Alexander Ewering bf-committers@blender.org
Sat, 10 Jan 2004 15:19:06 +0100 (CET)


On Sat, 10 Jan 2004, Ton Roosendaal wrote:

> ton (Ton Roosendaal) 2004/01/10 13:41:47 CET
> 
>   Modified files:
>     blender/source/blender/render/intern/source texture.c 
>   
>   Log:
>   Improved method to calculate normals for procedural textures such as
>   Marble, wood, clouds. Instead of the retarded (but faster :) old method
>   it now derives the normal based on displacement of a 'nabla' vector;
>   sampling the texture additionally with three little offsets in x, y and z.

What is the actual advantage of this modification in clear
words understandable to a non-physician like me? :)

| alexander ewering               instinctive new media
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