[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/render/intern/source
texture.c
Alexander Ewering
bf-committers@blender.org
Sat, 10 Jan 2004 15:19:06 +0100 (CET)
On Sat, 10 Jan 2004, Ton Roosendaal wrote:
> ton (Ton Roosendaal) 2004/01/10 13:41:47 CET
>
> Modified files:
> blender/source/blender/render/intern/source texture.c
>
> Log:
> Improved method to calculate normals for procedural textures such as
> Marble, wood, clouds. Instead of the retarded (but faster :) old method
> it now derives the normal based on displacement of a 'nabla' vector;
> sampling the texture additionally with three little offsets in x, y and z.
What is the actual advantage of this modification in clear
words understandable to a non-physician like me? :)
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