[Bf-committers] Simultan lattice deform
Ton Roosendaal
bf-committers@blender.org
Mon, 5 Jan 2004 12:33:02 +0100
Hi,
By default deformations are based on object-relationships, and don't
take place in a Mesh itself. I can imagine your proposal can work in
some situations, but by design its not how Blender does it, nor easy to
add in a logical way.
Probably the 'duplicator' method will serve you better i guess.
-Ton-
On Sunday, Jan 4, 2004, at 17:42 Europe/Amsterdam, Meino Christian
Cramer wrote:
>
> Hi !
>
> ...just a wish:
>
> Would it be possible without too much hassle to make the following
> possible:
>
> Create a mesh object.
> Duplicate with ALT-D ("make depend" ;)
> Add a lattice to one of the objects.
>
> Animate this lattice.
>
> Would be nice, if BOTH object were deformed synchronously, since they
> were duplicated via ALT-D,
>
> Would make mirrored and synchrous movements of a couple of objetc
> much easier...
>
> Or did I miss an already implemented feature... ???
>
> Kind regards and thank you very much for Blender !!!
> Meino
>
>
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>
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