[Bf-committers] Simultan lattice deform

Ton Roosendaal bf-committers@blender.org
Mon, 5 Jan 2004 12:33:02 +0100


Hi,

By default deformations are based on object-relationships, and don't  
take place in a Mesh itself. I can imagine your proposal can work in  
some situations, but by design its not how Blender does it, nor easy to  
add in a logical way.
Probably the 'duplicator' method will serve you better i guess.

-Ton-

On Sunday, Jan 4, 2004, at 17:42 Europe/Amsterdam, Meino Christian  
Cramer wrote:

>
> Hi !
>
>  ...just a wish:
>
>  Would it be possible without too much hassle to make the following
>  possible:
>
>  Create a mesh object.
>  Duplicate with ALT-D ("make depend" ;)
>  Add a lattice to one of the objects.
>
>  Animate this lattice.
>
>  Would be nice, if BOTH object were deformed synchronously, since they
>  were duplicated via ALT-D,
>
>  Would make mirrored and synchrous movements of a couple of objetc
>  much easier...
>
>  Or did I miss an already implemented feature... ???
>
>  Kind regards and thank you very much for Blender !!!
>  Meino
>
>
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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org