[Bf-committers] BUG: Unstady display when rotating camera

Meino Christian Cramer bf-committers@blender.org
Fri, 02 Jan 2004 18:56:16 +0100 (CET)


Hi,

 There is a bug in the camera rotating/moving code.

 Do as follows:

 add an object and a camera to an empty scene. Object should go to
 0,0,<some height>
 
 select object

 cur->sel

 select "rotating around cursor"

 move camera away (x,y,z != 0) and let it point to the object

 select camera view

 select camera

 RKEY

 move mouse to show rotating of camera

 press x

 move mouse to show rotating of camera again

 press x a second time

 move mouse to show rotating of camera -- but now the display "jumps"
  
 ("works" with x,y and z)

 Kind regards,
 Meino

- used system, software: -
 Linux 2.6.1 rc1
 gcc 3.3.2.
 glibc 2.3.2.
 binutils 2.14.0 (ftp.gnu.org)
 gdb 6.0
 XFree 4.3.99.5 (hardware dri/drm enabled and working)
 IceWM 1.2.13

- used system, hardware: -
 ATI Radeon 7500 AGP made by Sapphire
 Athlon XP 2400+
 EPoX 8K5A3+
 256 MB DDR RAM