[Bf-committers] BUG: Unstady display when rotating camera
Meino Christian Cramer
bf-committers@blender.org
Fri, 02 Jan 2004 18:56:16 +0100 (CET)
Hi,
There is a bug in the camera rotating/moving code.
Do as follows:
add an object and a camera to an empty scene. Object should go to
0,0,<some height>
select object
cur->sel
select "rotating around cursor"
move camera away (x,y,z != 0) and let it point to the object
select camera view
select camera
RKEY
move mouse to show rotating of camera
press x
move mouse to show rotating of camera again
press x a second time
move mouse to show rotating of camera -- but now the display "jumps"
("works" with x,y and z)
Kind regards,
Meino
- used system, software: -
Linux 2.6.1 rc1
gcc 3.3.2.
glibc 2.3.2.
binutils 2.14.0 (ftp.gnu.org)
gdb 6.0
XFree 4.3.99.5 (hardware dri/drm enabled and working)
IceWM 1.2.13
- used system, hardware: -
ATI Radeon 7500 AGP made by Sapphire
Athlon XP 2400+
EPoX 8K5A3+
256 MB DDR RAM