[Bf-committers] yafpatch attempt...

Meino Christian Cramer bf-committers@blender.org
Fri, 02 Jan 2004 14:44:57 +0100 (CET)


From: Alejandro Conty Estevez <conty@telecable.es>
Subject: Re: [Bf-committers] yafpatch attempt...
Date: Fri, 2 Jan 2004 12:16:20 +0100

Hi !

 Oh, yeah! ! My favourite renderer combined with my favourite modeller...
 I think X-Mas is TODAY ! :)))

 I applied the patch to a recent CVS snapshot of blender, compiled
 blender and the new yafray, loaded the test-scene, checked for the
 activation yafray pressed RENDER and.........nothing (sigh).
 
 Only a black wi(n)dow.....CPU-meter was also sleeping...

 I am sure, I am doing something very wrong....but what?

 Kind regards, happy new year and thank you very much in advance for
 any hint !
 Meino


 

> 
> Hi
> 
> I fixed one minor problem with sunlights not exporting. Also this patch
> is synced with today's cvs.
> 
> http://www.coala.uniovi.es/~jandro/noname/downloads/yafrayexport.patch.gz
> 
> And the latest yafray version, needed for the export to work:
> 
> http://www.coala.uniovi.es/~jandro/noname/downloads/yafray-0.0.6pre1.tar.gz
> 
> This needs g++ 3.3.2 or higher to compile. Will try to build some
> binaries later.
> 
> And of course an example .blend file showing GI and glass (no caustics
> yet) :
> 
> http://www.coala.uniovi.es/~jandro/noname/examples/exp_test.blend
> 
> Eeshlo: changed displace so now bump works with non-deformed orco coords
> and uv (deformed and undeformed). The changes are also in cvs, my tests
> did work. Let me know if you find problems. We have still the "amount of
> bump" problem.
> 
> jandro
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