[Bf-committers] Next-gen projects
Nathan Vegdahl
bf-committers@blender.org
Thu, 26 Feb 2004 07:51:53 -0800 (PST)
Sounds good to me. Unluckily, I won't have the time to do more than come up
with ideas. But to that extent, I would like to be a part of project Olive.
If you need more commitment than that, though, I completely understand. :-)
--Nathan Vegdahl
--- Ton Roosendaal <ton@blender.org> wrote:
> Hi all,
>
> While discussing organizational details related to the Uni-verse
> project, one of the issues that arose was how to name things... with
> Eskil talking about "next gen Blender" it confuses people more than it
> helps. This also because what will be developed by the Stockholm team
> will a generic 'plug-in framework' to enabling creating a full
> compatible Verse client. Although this is a very interesting research
> project, and can result in modules or code that can be used by
> Blender3, it's not the roadmap I had in mind myself for Blender3. I'd
> prefer to have another project, or even series of projects, running to
> research and develop ideas and architecture. In the end, at some stage,
> these projects then can even come together and (partially) join as as
> official Blender3.
>
> The idea we came up was choosing neutral meaningless code names for all
> next-gen projects on blender.org. This happens with other software too,
> like Sumatra (softimage) or Magma (3DS) or Longhorn (MS).
>
> My suggestion is to use colors for it, as also can be found in
> blenkernel/internal/material.c. While mixing some colors quickly in
> Blender - and press 'auto' - I've already reserved 2 colors:
>
> -project Purple: led by Emil Brink, Verse team. Build Verse-based
> plug-in framework.
> -project Olive: led by myself, proposal & generic functional specs for
> Blender3, based on Blender2 & feedback sessions, and concept to build
> it on top of OpenGL2, Python & Verse with database.
>
> I realize more of such projects might start, with different visions or
> approaches, or with a more limited scope (like building opengl2.0
> shader editor). Blending all colors together then might give a very
> exciting Blender3!
>
> Typically, I can't start working or coding without having a name. So!
> Now I can start... :-)
> You dudes out there, like it?
>
> -Ton-
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
>
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