[Bf-committers] Next-gen projects

Nathan Vegdahl bf-committers@blender.org
Thu, 26 Feb 2004 07:51:53 -0800 (PST)

   Sounds good to me.  Unluckily, I won't have the time to do more than come up
with ideas.  But to that extent, I would like to be a part of project Olive. 
If you need more commitment than that, though, I completely understand. :-)

--Nathan Vegdahl

--- Ton Roosendaal <ton@blender.org> wrote:
> Hi all,
> While discussing organizational details related to the Uni-verse  
> project, one of the issues that arose was how to name things... with  
> Eskil talking about "next gen Blender" it confuses people more than it  
> helps. This also because what will be developed by the Stockholm team  
> will a generic 'plug-in framework' to enabling creating a full  
> compatible Verse client. Although this is a very interesting research  
> project, and can result in modules or code that can be used by  
> Blender3, it's not the roadmap I had in mind myself for Blender3. I'd  
> prefer to have another project, or even series of projects, running to  
> research and develop ideas and architecture. In the end, at some stage,  
> these projects then can even come together and (partially) join as as  
> official Blender3.
> The idea we came up was choosing neutral meaningless code names for all  
> next-gen projects on blender.org. This happens with other software too,  
> like Sumatra (softimage) or Magma (3DS) or Longhorn (MS).
> My suggestion is to use colors for it, as also can be found in  
> blenkernel/internal/material.c. While mixing some colors quickly in  
> Blender - and press 'auto' - I've already reserved 2 colors:
> -project Purple: led by Emil Brink, Verse team. Build Verse-based  
> plug-in framework.
> -project Olive: led by myself, proposal & generic functional specs for  
> Blender3, based on Blender2 & feedback sessions, and concept to build  
> it on top of OpenGL2, Python & Verse with database.
> I realize more of such projects might start, with different visions or  
> approaches, or with a more limited scope (like building opengl2.0  
> shader editor). Blending all colors together then might give a very  
> exciting Blender3!
> Typically, I can't start working or coding without having a name. So!  
> Now I can start... :-)
> You dudes out there, like it?
> -Ton-
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton@blender.org  
> http://www.blender.org
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