[Bf-committers] SCons building: Short question
Mon, 23 Feb 2004 16:05:02 +0100
On Mon, 2004-02-23 at 00:10, Meino Christian Cramer wrote:
> thank you for your reply, Michel...but my question was confusing...I
> meant something different.
> I have a little script which does the following.
> 1.) cp -a .../blender /tmp/. (copy the whole cvs source tree)
Why do you copy the files? The output is generated in a seperate tree.
If you want the output to be generated in another tree, the only thing
you need to do is adapt the BUILD_DIR variable in the config.opts file.
> 2.) cd /tmp/blender
> 3.) scons
> 4.) cp -f blender /usr/local/bin/. (this time "blender" is the binary )
> My question is:
> Do I have to feed extra parameters or tweak SConstruct to achieve a
> full featured blender executable (for example, the "configure script"
> had some parameters like --prefix....what is about the gameengine?)
Nope, none is necessary.
> By the way... I miss a 'make install'....
I'm on Linux also, and I know 'make install' is a default way of
installing software on Linux. My current focus is to implement features,
fix problems that apply to all platforms. But don't worry, it's on my