[Bf-committers] Re: Bake Buggy (plus fix/patch)

Martin Poirier bf-committers@blender.org
Fri, 20 Feb 2004 11:06:45 -0800 (PST)


It was commited this morning by Chris Want.

Martin

--- Jonathan Thambidurai <jonthambi@comcast.net>
wrote:
> On Thu, 2004-02-19 at 12:58, Jonathan Thambidurai
> wrote:
> > Baking an IK animation into Quaternion IPOs does
> not work consistently. 
> > Here are two examples of the buggy bake function:
> > 
> > www.rpi.edu/~thambj/fingers.blend
> > www.rpi.edu/~thambj/skeleton.blend
> > 
> > To see the problem, load up the file, change to
> the action view and bake
> > the action.  Observe that both the baked animation
> and the original
> > IK-constraint animation are wrong.  
> > 
> > Attached is a patch to editaction.c that remedies
> this problem.  If you
> > run (patched) Blender now and bake the
> aforementioned animations, you
> > will see that the Quaternion-IPO's and original
> action are now correct. 
> > 
> > Sometimes, if you switch between playing the baked
> and non-baked
> > animations, the original (non-baked) one becomes
> incorrect.  To fix
> > this, change to pose-mode for the armature, select
> all bones, and clear
> > their locations and rotations.  The animation
> should then be correct.
> > 
> > As mentioned before, the patch is attached.  I
> have also posted it at
> > www.rpi.edu/~thambj/bake-fix2.patch
> > 
> > I would like this to be committed to the main
> tree, as there have been
> > several posts at Elysiun.com about funky baked
> animations.  Please tell
> > me what, if anything, must be changed for this to
> be committed.
> 
> Is there anyone with commit priveleges that would
> commit this?  Please
> tell me if there is something wrong with this code. 
> The bake function
> is definitely buggy (to the point of not being
> useful) and is fixed with
> this patch.
> 
> --Jonathan Thamidurai
> 
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