[Bf-committers] CSG + gcc = problems

Laurence Bourn bf-committers@blender.org
Mon, 16 Feb 2004 15:51:50 +0100


Hello,

This code is still not being used by blender and can safely be ignored =
for now.=20

As I mentioned before, I have not made any Makefiles yet for the CSG =
code (where are these from?). Judging by the barf output looks like I =
need to get hold of a linux machine from somewhere and get it compiling. =
I was kinda hoping someone else would help with it on Linux but maybe =
its too much to ask.=20

I'll carry on with my home cygwin setup and try to get it working over =
the next few weeks.
Laurence.


P.S. Also found a nice idea to seriously reduce the number of triangles =
from the CSG output and increasing their quality (aspect ratio) at the =
same time. All I need is a constrained delauney triangulation =
implementation...





-----Original Message-----
From: bf-committers-admin@blender.org
[mailto:bf-committers-admin@blender.org]On Behalf Of Chris Want
Sent: maandag 16 februari 2004 5:35
To: bf-committers@blender.org
Subject: [Bf-committers] CSG + gcc =3D problems



All of the files in intern compile OK, but I have
hit a snag in the intern/blender directory. I know
only rudimentary C++ (at best) so I'm not going to
attept to fix this:

<Snip ill code compiler bile>=20